Saturday, March 26, 2011

Pro iOS Application Architectures: for iPhone, iPad and iPod Touch

Pro iOS Application Architectures: for iPhone, iPad and iPod Touch Review


Pro iOS Application Architectures: for iPhone, iPad and iPod Touch Overview

Pro iOS Application Architectures presents iPhone, iPad, and iPod touch application architectures for common types of features, including content-driven, web-based, multimedia features. This book provides a solution patterns catalog that contains background, detailed explanations, sample code, and best practices for application needs as varied as asynchronous content retrieval or defining a map overlay. Unlike design patterns, which focus on a microscopic view of software implementation, architectural solutions take a macroscopic view of a software system—in this case, iOS subsystems like networking, content, data, and security.

This book not only explains the architectural elements of iPhone and iPad applications, it also helps you select an application architecture and solution so you can save time and ensure a high-quality app.

What you’ll learn

  • The various elements of iPhone and iPad application architectures
  • How to apply solutions patterns such as content solution patterns, user interface patterns, multimedia patterns, and more
  • How to put it all together with a real-world case study

    Who this book is for

    This book is for intermediate to advanced iOS developers. Those who have mastered Beginning iPhone Development and More iPhone Development would be prime candidates for this book.

    Available at Amazon Check Price Now!


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    Friday, March 25, 2011

    Pro iOS Table Views: for iPhone, iPad, and iPod touch

    Pro iOS Table Views: for iPhone, iPad, and iPod touch Review


    Pro iOS Table Views: for iPhone, iPad, and iPod touch Overview

    If you’re a iOS app developer, chances are you’ll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked out user interfaces.

    Table Views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.

    Pro iOS Table Views is a task-oriented focus to assist you when implementing customized Table Views. Although it goes deeply into the Table View API, you can always decide in which level of detail you want to dive in. It’s aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediates.  

  • Covers the entire Table View API in depth.
  • Covers customization and performance topics in depth.
  • Task-oriented reference with multiple levels of detail.    

    What you’ll learn

  • Get a deep fundamental understanding of the Table View API.
  • What are the Table View interaction patterns and styles.
  • How to implement Table Views in various different styles.
  • How to customize Table Views for awesome user interfaces.
  • What are the advanced user interaction patterns such as search, sort, reorder, add, delete and many more.
  • How to populate Table Views with data efficiently and make them scroll smoothly.

    Who this book is for

    The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this book and an helpful reference at hand to quickly recap their knowledge at any given time.

    Available at Amazon Check Price Now!


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  • Thursday, March 24, 2011

    Beginning 3D Game Development with Unity: For iPhone, iPad, Android, Mac OS X, Windows and Wii

    Beginning 3D Game Development with Unity: For iPhone, iPad, Android, Mac OS X, Windows and Wii Review


    Beginning 3D Game Development with Unity: For iPhone, iPad, Android, Mac OS X, Windows and Wii Overview

    While there is a wealth of documentation and a huge online user community, learning Unity is challenging for those with a background in 2D or 3D art rather than programming. Artists who have learned 3D tools such as 3DS Max, Maya or Cinema 4D or come from 2D tools such as Photoshop and Illustrator may find programming games difficult, and may be new to key concepts in game production.

    Beginning 3D Game Development with Unity introduces the key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting, and enables indie game artists to learn how to produce casual graphic adventure games in the style of Tell Tale Games’ Tales of Monkey Island series while providing a firm foundation in game logic and design.

    • The first part of book takes you through the process of understanding the logic involved in game interaction and creating game assets through the use of small examples that are built upon and expanded gradually.
    • The first section introduces key concepts informed by extensive real world experience in game, training and media production.
    • In the second part of the book, you build a small casual point-and-click adventure game with the assets you developed during the earlier sections.
    • By the end of the book, you can actively use the Unity 3D games engine, having learned the necessary workflows to utilize your own art assets; you'll also have an assortment of reusable scripts with which to build future games.

    What you’ll learn

    • How to build interactive games that work on a variety of platforms
    • Take the tour around Unity User Interface fundamentals, scripting and more
    • Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
    • What is inventory logic and how to manage it
    • How to handle 3D object visibility, effects and other special cases
    • How to handle variety of menus and levels in your games development
    • How to handle characters, scrollers, and more
    • How to create or integrate a story/walkthrough

    Who this book is for

    Students or artists familiar with tools such as 3DS Max or Maya wanting to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind game development.

    Available at Amazon Check Price Now!


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    Wednesday, March 23, 2011

    Getting Started with IPhone SDK, Android and Others: Mobile Application Development - Create Your Mobile Applications Best Practices Guide

    Getting Started with IPhone SDK, Android and Others: Mobile Application Development - Create Your Mobile Applications Best Practices Guide Review


    Getting Started with IPhone SDK, Android and Others: Mobile Application Development - Create Your Mobile Applications Best Practices Guide Overview

    Addresses the top 100 consultancy & education forum questions, with tips & success factors to evaluate, implement & harness iPhone SDK, Android & other Mobile Application software development tools.

    Available at Amazon Check Price Now!


    *** Product Information and Prices Stored: Mar 23, 2011 09:20:18

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    Tuesday, March 22, 2011

    iPad Application Development For Dummies

    iPad Application Development For Dummies Review


    iPad Application Development For Dummies Overview

    Create apps for the hottest device on the market — the iPad!

    iPad application development is the new gold rush — iPad sales are booming and new apps are arriving daily. Whether you’re a serious programmer new to the iPad or a beginner who wants to get started in app development, this easy-to-follow guide will help you join the party. It begins with the basics about the SDK and becoming a registered Apple developer, looks at how an iPad application runs, and takes you through actually creating two applications step by step.

    • The iPad is the hottest-selling device on the market, and the demand for cool iPad apps remains huge
    • This guide is perfect for beginners who want to get started developing iPad apps as well as professional programmers new to the iPad SDK
    • Explains how to download and use the iPad SDK and how iPad programming differs from iPhone programming
    • Tells how to create a great user experience and explains nib files, views, view controllers, interface objects, gesture recognizers, and much, much more

    Turn your ideas into lucrative iPad apps with the great advice in iPad Application Development For Dummies, 2nd Edition!

    Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

    Available at Amazon Check Price Now!


    *** Product Information and Prices Stored: Mar 22, 2011 07:40:18

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    Monday, March 21, 2011

    Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution

    Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution Review


    Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution Feature

    • ISBN13: 9781430228684
    • Condition: New
    • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

    Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution Overview

    Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices. You’ll also be introduced to the code-signing process and the distribution of applications through the major application stores, including RIM, Apple, and Microsoft.

    What you’ll learn

    What you’ll learn

    • How to develop native applications on the leading mobile platforms including iPhone, BlackBerry, Windows Mobile, and Android
    • How to extend native applications to run across all mobile platforms using cross-platform mobile toolkits such as Rhomobile and PhoneGap.
    • Best practices with full end-to-end samples in native code for each mobile platform
    • How to distribute applications through each of the major mobile application stores (RIM, Apple, and Microsoft)
    • What you’ll learn

      • How to develop native applications on the leading mobile platforms including iPhone, BlackBerry, Windows Mobile, and Android
      • How to extend native applications to run across all mobile platforms using cross-platform mobile toolkits such as Rhomobile and PhoneGap.
      • Best practices with full end-to-end samples in native code for each mobile platform
      • How to distribute applications through each of the major mobile application stores (RIM, Apple, and Microsoft)
      • Who this book is for

        Who this book is for

        Developers who are interested in creating cross-platform mobile applications will find invaluable information in this book. The text is geared toward developers who have developed in any of the primary mobile languages, including Java, Objective-C, and .NET, and want to understand the techniques for developing applications that will run across multiple platforms.

        Table of Contents

        1. The Smartphone is the New PC
        2. iPhone
        3. Android
        4. BlackBerry
        5. Windows Mobile
        6. Rhodes
        7. RhoSync
        8. PhoneGap
        9. Titanium Mobile
        10. Mobile HTML and CSS
        11. iWebKit
        12. Animated UI with jQTouch
        13. Sencha Touch
        14. BlackBerry HTML UI
        15. Cascading Style Sheets

        Available at Amazon Check Price Now!


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    Sunday, March 20, 2011

    iPhone SDK Programming, A Beginner's Guide

    iPhone SDK Programming, A Beginner's Guide Review


    iPhone SDK Programming, A Beginner's Guide Feature

    • ISBN13: 9780071626491
    • Condition: New
    • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

    iPhone SDK Programming, A Beginner's Guide Overview

    Develop your own iPhone applications

    Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

    Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

    .

    Available at Amazon Check Price Now!


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